CrashReporter: [Link Removed]
The Navmesh Modifier Component in blueprints does not properly update a levels navmesh.
1. Open editor (any project)
2. Add a Navmesh Bounds Volume to level
3. Increase NBV size to 1000,1000,1000
4. Create new actor blueprint
5. Add a box collision component
6. Add a navmesh modifier component
7. Set navmesh modifier area class to null
8. compile, put a copy of blueprint into level in the navmesh
9. Go to show>navigation
Results:
Navmesh does not update based on the navmesh modifier component
Expected:
Area within the box collision shows null value in the navmesh, creating an area void of any navigation.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2619786 |
---|---|
Release Commit | 2620167 |
Created | Jun 21, 2015 |
---|---|
Resolved | Jul 14, 2015 |
Updated | Apr 27, 2018 |