CrashReporter: [Link Removed]
The Navmesh Modifier Component in blueprints does not properly update a levels navmesh.
1. Open editor (any project)
2. Add a Navmesh Bounds Volume to level
3. Increase NBV size to 1000,1000,1000
4. Create new actor blueprint
5. Add a box collision component
6. Add a navmesh modifier component
7. Set navmesh modifier area class to null
8. compile, put a copy of blueprint into level in the navmesh
9. Go to show>navigation
Results:
Navmesh does not update based on the navmesh modifier component
Expected:
Area within the box collision shows null value in the navmesh, creating an area void of any navigation.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2619786 |
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Release Commit | 2620167 |
Created | Jun 21, 2015 |
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Resolved | Jul 14, 2015 |
Updated | Apr 27, 2018 |