This is not a regression. Tested in //UE5/Release-5.0 CL20979098
Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client.
Expected Results:
The game launches and plays like normal.
Actual Results:
The Stand Alone player crashes with an unhandled exception:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
UnrealEditor-Engine!static void DispatchCheckVerify<void,<lambda_8c48b4d6b9a7098fb1211ba728f8de63> >(class FBatchedElements::Draw::__l83::<lambda_8c48b4d6b9a7098fb1211ba728f8de63> *) [AssertionMacros.h:169] UnrealEditor-Engine!FBatchedElements::Draw(FRHICommandList &,FMeshPassProcessorRenderState const &,ERHIFeatureLevel::Type,bool,FSceneView const &,bool,float,EBlendModeFilter::Type) [BatchedElements.cpp:1137] UnrealEditor-Engine!static void <lambda_317675ff1a65c8b84d0d05bc99a11f11>::operator() [Canvas.cpp:446] UnrealEditor-Engine!static void TRDGLambdaPass<FRenderTargetParameters,<lambda_7f5a72df9804351f9104bf2a271abe26> >::Execute(class FRHIComputeCommandList & const) [RenderGraphPass.h:564] UnrealEditor-RenderCore!FRDGBuilder::ExecutePass(FRDGPass *,FRHIComputeCommandList &) [RenderGraphBuilder.cpp:2447] UnrealEditor-RenderCore!FRDGBuilder::Execute() [RenderGraphBuilder.cpp:1635] UnrealEditor-Engine!FCanvas::Flush_RenderThread(FRHICommandListImmediate &,bool) [Canvas.cpp:746] UnrealEditor-Engine!FDebugCanvasDrawer::DrawRenderThread(FRHICommandListImmediate &,void const *) [DebugCanvas.cpp:305] UnrealEditor-SlateRHIRenderer!7fff3e660000 + 3fcb9 UnrealEditor-SlateRHIRenderer!7fff3e660000 + 44425 UnrealEditor-SlateRHIRenderer!7fff3e660000 + 39ec7 UnrealEditor-SlateRHIRenderer!7fff3e660000 + 4ef9a UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:2115] UnrealEditor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:380] UnrealEditor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:527] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7fffe6900000 + 17614 ntdll!7fffe7b30000 + 526a1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174626 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 19, 2023 |
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Resolved | Feb 1, 2023 |
Updated | Feb 14, 2023 |