If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Directional Source Actor in the scene and set the strength to 0.
1. Open UE4
2. Place a skeletal mesh in the scene that has Cloth
3. PIE
Results: Placing a cloth asset in the scene when PIE/Standalone the cloth asset will react like there is a Wind Directional Source in the scene
Expected: When there is no Wind Directional Source in the scene the cloth should not move like there is wind force.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.8, 4.9 |
Created | Jun 22, 2015 |
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Resolved | Jul 10, 2015 |
Updated | Jul 14, 2021 |