Description

Ray traced shadows are missing when the gbuffer is forced to 16-bit.

Steps to Reproduce

In QAGame, in Project Settings:

  • Set "GBuffer Format" to "Force 16 Bits per Channel"
  • Enable "Ray Traced Shadows"
    Restart the editor if needed.

Open TM-Shadows-RayTracing, observe that shadows are broken.
Resetting "GBuffer Format" to "Default" restores the shadows.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174777 in the post.

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Backlogged
ComponentUE - Graphics Features
Affects Versions5.1
Target Fix5.6
CreatedJan 23, 2023
UpdatedOct 25, 2024
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