Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced.
1. open editor (any project)
2. create two blueprints (test1, test2)
3. In test1, create a custom event named "ATest"
4. Compile, save
5. Open test2
6. Create these nodes on "Begin Play" - Get all actors of class>test1>from "as test1">ATest
7. Compile, save
8. In Content Browser, RMB test2>Duplicate
9. Attempt to compile duplicated test2
UE 5.2 Microsoft Visual C++ Runtime Error
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8 |
Created | Jun 23, 2015 |
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Resolved | Feb 2, 2017 |
Updated | Jul 14, 2021 |