When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash.
Alternate repro:
From Any project
Enable Instanced Stereo in project settings
Enable LiDAR Point Cloud Support
Restart
This issue is occurring in //UE5/Release-5.1 Binary at CL 23058290
This issue is NOT occurring in //UE5/Release-5.0 Binary at CL 20979098
Marked as Regression
[Callstack] 0x00007ff892a0563e UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4668] [Callstack] 0x00007ff8929f04f4 UnrealEditor-Engine.dll!FShaderCompilingManager::FinishAllCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:5246] [Callstack] 0x00007ff8921e79a1 UnrealEditor-Engine.dll!UMaterialInterface::PostLoadDefaultMaterials() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:641] [Callstack] 0x00007ff8922eb0e0 UnrealEditor-Engine.dll!UMaterialInterface::PostLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInterface.cpp:204] [Callstack] 0x00007ff8921e54ae UnrealEditor-Engine.dll!UMaterial::PostLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:3492] [Callstack] 0x00007ff8ad4ab76a UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1117] [Callstack] 0x00007ff8ad5ce940 UnrealEditor-CoreUObject.dll!EndLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2052] [Callstack] 0x00007ff8ad5b7e62 UnrealEditor-CoreUObject.dll!<lambda_26cbb8dc065c644d15825d8bc4ad8002>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600] [Callstack] 0x00007ff8ad5df3a8 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1702] [Callstack] 0x00007ff8ad5ddc94 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1855] [Callstack] 0x00007ff8ad5de200 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1836] [Callstack] 0x00007ff8ad5f08af UnrealEditor-CoreUObject.dll!ResolveName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1111] [Callstack] 0x00007ff8ad5fbbb0 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1195] [Callstack] 0x00007ff8ad5fb449 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1273] [Callstack] 0x00007ff89180bc65 UnrealEditor-Engine.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:36] [Callstack] 0x00007ff891a291ce UnrealEditor-Engine.dll!UPlanarReflectionComponent::UPlanarReflectionComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:947] [Callstack] 0x00007ff8ad2e0296 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4136] [Callstack] 0x00007ff8ad5c8c78 UnrealEditor-CoreUObject.dll!FObjectInitializer::CreateDefaultSubobject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4851] [Callstack] 0x00007ff8ad4ac77f UnrealEditor-CoreUObject.dll!UObject::CreateDefaultSubobject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:123] [Callstack] 0x00007ff891a25bf2 UnrealEditor-Engine.dll!APlanarReflection::APlanarReflection() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:835] [Callstack] 0x00007ff8ad2e0296 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4136] [Callstack] 0x00007ff8ad5ff4fc UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:823] [Callstack] 0x00007ff8ad5e3e91 UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:917] [Callstack] 0x00007ff6e24196b5 UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3332] [Callstack] 0x00007ff6e2412688 UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154] [Callstack] 0x00007ff6e241296a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] [Callstack] 0x00007ff6e2415680 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] [Callstack] 0x00007ff6e24271b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] [Callstack] 0x00007ff6e242a516 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ff940447614 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ff9411e26a1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175226 in the post.
6 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 26, 2023 |
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Resolved | Feb 13, 2023 |
Updated | Apr 29, 2023 |