Description

This is not a regression. Tested in //UE5/Release-5.1 CL20979098

Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops.

Steps to Reproduce
  1. Create a new Material
  2. Change the Material Domain in the Details panel to Post Process
  3. Create a Scene Texture Node
  4. With the node selected change the Scene Texture ID in the Details panel to Post Process Input 0
  5. Connect the Color output pin to the Emissive input
  6. Create a Constant3Vector node
  7. Set the Y value of the Constant3Vector node to 1.0
  8. Right-click the Constant3Vector node and select Start Previewing Node
  9. Observe the Viewport
  10. Right-click the Constant3Vector node and select Stop Previewing Node

Result: Previewing a node overrides the output of PostProceessInput0
Expected: The viewport returns to its previous state before previewing the Constant3Vector node

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175250 in the post.

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Unresolved
ComponentUE - Rendering Architecture - Materials
Affects Versions5.1
Target Fix5.5
CreatedJan 26, 2023
UpdatedJan 19, 2024