in 5.0 or 5.1, MinimumLOD per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview.
Test Result : MinimumLOD is work as expected
LOD ScreenSize is not shown properly in mobile preview
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175594 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 5.0.3, 5.1 |
Target Fix | 5.2 |
Created | Jan 31, 2023 |
---|---|
Resolved | Mar 6, 2023 |
Updated | May 10, 2023 |