Constructing instanced meshes with multiple collision components spams the output logs with error messages.
1. Open Editor (any project)
2. Create new blueprint
3. Create attached screenshot in construction script
https://answers.unrealengine.com/storage/temp/40959-instancedmesh.png
4. Open output log
5. Place a copy of the blueprint in the level
Results:
Meshes appear in viewport, log spams error warning -
[2015.06.24-15.19.21:909][317]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (217) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
Expected:
Meshes appear in viewport, no log spam occurs.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8 |
Created | Jun 24, 2015 |
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Resolved | Aug 12, 2016 |
Updated | Jul 14, 2021 |