A crash occurs when breaking a level instance contained in a data layer. This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added from Content Browser.
This issue is occurring in //UE5/Release-5.1 Binary CL 23058290
This issue is NOT occuring in //UE5/Release-5.0 Binary CL 20979098
Marked As Regression
Assertion failed: GetTypedOuter<ULevel>() == Actor->GetLevel() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\DataLayer\DataLayerInstanceWithAsset.cpp] [Line: 52]
UnrealEditor_Engine!UDataLayerInstanceWithAsset::AddActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\DataLayer\DataLayerInstanceWithAsset.cpp:52] UnrealEditor_Engine!<lambda_e7c0cd4e6996087d2fb6157840d7b89b>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:1316] UnrealEditor_Engine!UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::TFunctionStorage<0>,bool __cdecl(AActor *)>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:603] UnrealEditor_Engine!UE::Core::Private::Function::TFunctionRefCaller<<lambda_86112f7688773e630d55b4796eabd104>,bool __cdecl(AActor *)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:465] UnrealEditor_Engine!ULevelInstanceSubsystem::ForEachActorInLevel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:453] UnrealEditor_Engine!ULevelInstanceSubsystem::ForEachActorInLevelInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:746] UnrealEditor_Engine!ULevelInstanceSubsystem::BreakLevelInstance_Impl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:1336] UnrealEditor_Engine!ULevelInstanceSubsystem::BreakLevelInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:1231] UnrealEditor_LevelInstanceEditor!<lambda_6960625d4a9465591801fde224c48fd0>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\LevelInstanceEditor\Private\LevelInstanceEditorModule.cpp:410] UnrealEditor_LevelInstanceEditor!TBaseFunctorDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy,<lambda_6960625d4a9465591801fde224c48fd0> >::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:839] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175944 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Fix Commit | 23995124 |
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Main Commit | 24007132 |
Created | Feb 2, 2023 |
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Resolved | Feb 3, 2023 |
Updated | Aug 17, 2023 |