The FRHIFrameFlipTrackingRunnable thread is not initialized on Windows, so RHIGetFrameRate always returns zero.
As a workaround, remove the code added by CalculateFPSTimings for Windows platform, and 5.0 behavior will be restored.
```
#if !PLATFORM_WINDOWS
if (CVarGTSyncType->GetInt() == 2 && CVarVsync->GetInt() ! = 0).
#``endif
```
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176105 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Feb 6, 2023 |
---|---|
Resolved | Mar 27, 2023 |
Updated | Apr 29, 2023 |