FBox properties in the editor are not being saved. This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase.
UPROPERTY(EditAnywhere, Category="Box")
FBox TestBox = {};
Expected: edits were saved and reloaded.
Actual: edits have reverted back to the default state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176262 in the post.
| 0 | 
| Component | UE - CoreTech | 
|---|---|
| Affects Versions | 5.1 | 
| Target Fix | 5.2 | 
| Created | Feb 7, 2023 | 
|---|---|
| Resolved | Feb 9, 2023 | 
| Updated | Apr 29, 2023 |