FBox properties in the editor are not being saved. This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase.
UPROPERTY(EditAnywhere, Category="Box") FBox TestBox = {};
Expected: edits were saved and reloaded.
Actual: edits have reverted back to the default state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176262 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Feb 7, 2023 |
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Resolved | Feb 9, 2023 |
Updated | Apr 29, 2023 |