It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise.
We should also offer a function to explicitly do it right now when you need to force it to happen (basically expose an alias for RecreatePhysicsState on UPaperTileMapComponent).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17635 in the post.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.8, 4.9 |
Created | Jun 24, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |