Some users appear confused as to why the skeleton is not saved when they add sockets while in Animation Editing Mode.
Unsure what an elegant solution would be at this time.
1. Create a ThirdPerson Template project
2. Find and open an animation.
3. In the Skeleton Tree, right click
4. Select Add Socket
5. Hit the save button in the toolbar
Result: The animation is saved, but the changes to the skeleton are not saved
Expected: Some users find this confusing. I'm not sure if making that button a "Save All" is the right solution though.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.8.1 |
Created | Jun 24, 2015 |
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Resolved | Jan 31, 2017 |
Updated | Jul 14, 2021 |