In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled.
Expected: Details panel should retain previous information
Result: The component becomes null
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17675 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8.1 |
| Target Fix | 4.9 |
| Created | Jun 25, 2015 |
|---|---|
| Resolved | Aug 5, 2015 |
| Updated | Apr 27, 2018 |