The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE.
This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901
This issue is NOT occurring in Binary //UE5/Release-5.0 at CL 20979098
Marked as Regression
[Callstack] 0x00007ffe5a5c7c0b UnrealEditor-DLSS.dll!FDLSSSceneViewFamilyUpscaler::AddPasses() [C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.cpp:393] [Callstack] 0x00007ffdc1cd9e5d UnrealEditor-Renderer.dll!AddPostProcessingPasses() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:645] [Callstack] 0x00007ffdc1516655 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3889] [Callstack] 0x00007ffdc2052d04 UnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4390] [Callstack] 0x00007ffdc201f967 UnrealEditor-Renderer.dll!<lambda_d825e7d5a738e0bb6b7e834ee381bd9e>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4668] [Callstack] 0x00007ffdc2037ff1 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`87'::FDrawSceneCommandName,<lambda_d825e7d5a738e0bb6b7e834ee381bd9e> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:206] [Callstack] 0x00007ffdc203fe18 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`87'::FDrawSceneCommandName,<lambda_d825e7d5a738e0bb6b7e834ee381bd9e> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348] [Callstack] 0x00007ffde1d22fdd UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760] [Callstack] 0x00007ffde1d2352e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649] [Callstack] 0x00007ffdebaaf804 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:415] [Callstack] 0x00007ffdebab3b54 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541] [Callstack] 0x00007ffde2445342 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [Callstack] 0x00007ffde243d230 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [Callstack] 0x00007ffe6aec7614 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffe6b9826a1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176780 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.1.1 |
Target Fix | 5.2 |
Created | Feb 10, 2023 |
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Resolved | Feb 17, 2023 |
Updated | Feb 17, 2023 |