When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.
[Link Removed]
Also Reproduced in Main Promotable-CL-2599540
RESULTS: CRASH
EXPECTED: NO CRASH
UE4Editor_PhAT!UPhATEdSkeletalMeshComponent::GetPrimitiveTransform() [phatrender.cpp:413]
UE4Editor_PhAT!FPhATEdPreviewViewportClient::GetWidgetCoordSystem() [phatpreviewviewportclient.cpp:632]
UE4Editor_UnrealEd!FWidget::Render() [unrealwidget.cpp:150]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [editorviewportclient.cpp:3118]
UE4Editor_PhAT!FPhATEdPreviewViewportClient::Draw() [phatpreviewviewportclient.cpp:244]
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [scenerendering.cpp:962]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [deferredshadingrenderer.cpp:68]
UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() [scenerendering.cpp:1201]
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [scenerendering.cpp:1439]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [editorviewportclient.cpp:3010]
UE4Editor_Engine!FViewport::Draw() [unrealclient.cpp:1001]
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [editorengine.cpp:1698]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1476]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2605227 |
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Created | Jun 25, 2015 |
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Resolved | Jun 30, 2015 |
Updated | Apr 27, 2018 |