Engine will hang for a number of minutes or crash
If the editor doesn't crash recording will start but then saving will either take a number of minutes or crash (depending how far from zero the current timecode is)
UnrealEditor_Core!FMallocMimalloc::OutOfMemory() [MallocMimalloc.h:52]
UnrealEditor_Core!FMallocMimalloc::Realloc() [MallocMimalloc.cpp:136]
UnrealEditor_Core!FMemory::Realloc() [FMemory.inl:56]
UnrealEditor_Engine!TArray<UE::Math::TVector<float>,TSizedDefaultAllocator<32> >::ResizeForCopy() [Array.h:2969]
UnrealEditor_Engine!FRawAnimSequenceTrack::FRawAnimSequenceTrack()
UnrealEditor_Engine!FCompressibleAnimData::FetchData() [AnimCompressionTypes.cpp:783]
UnrealEditor_Engine!UE::Anim::FAnimationSequenceAsyncCacheTask::BuildData() [AnimationCompressionDerivedData.cpp:212]
UnrealEditor_Engine!`UE::Anim::FAnimationSequenceAsyncCacheTask::EndCache'::`9'::<lambda_2>::operator() [AnimationCompressionDerivedData.cpp:164]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176975 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.1.1, 5.2 |
Target Fix | 5.2 |
Created | Feb 13, 2023 |
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Resolved | Feb 27, 2023 |
Updated | Apr 29, 2023 |