The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash.
Project dependant.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177154 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.2 |
Created | Feb 15, 2023 |
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Resolved | Feb 15, 2023 |
Updated | Apr 29, 2023 |