When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" option but CanJump is not listed.
Regression Point:
In 4.7.6 binary (CL 2513093) the CanJump function is listed in the Override options.
Promoted build from 4/23 (CL 2521032) the CanJump function is not in the Override options.
1. Create Third Person Template project (code based)
2. Open the Third Person Character blueprint
3. Hover mouse over Functions in My Blueprint and choose Override
Result:
CanJump is not listed in the functions available for override
Expected:
CanJump was present in 4.7.6
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2604438 |
---|
Created | Jun 26, 2015 |
---|---|
Resolved | Jul 6, 2015 |
Updated | Apr 27, 2018 |