Duplicate of UE-17792
If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be.
This is a regression - in 4.6.7 both player 1 and player 2 were affected by the change.
Regression Point:
Both players affected by change in code in 4.7.6 binary version (CL 2513093)
Promoted build from 4/23 (CL 2521032) changing the speed in code will only affect player 1
1. Create a new Third Person Template project (code based)
2. In <Project>Character.cpp change line 110 from:
AddMovementInput(Direction, Value);
to
AddMovementInput(Direction, Value * 0.2f);
3. Compile
4. In the editor, click the dropdown next to Play and set number of players to 2
5. Press PIE
Result:
The player in the viewport window (player1) will move at reduced speed while the standalone window player (player2) will run at normal speed.
Expected:
Both Players move at the same speed.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Fix Commit | 2604654 |
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Created | Jun 26, 2015 |
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Resolved | Jul 7, 2015 |
Updated | Feb 5, 2017 |