The bone proxy details customization for the animation editors doesn't currently reset modifications correctly. When a transform channel is modified and then reset, the bone proxy doesn't start live updating with the animation correctly again as it would have been doing prior to any modification.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178253 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Feb 23, 2023 |
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Updated | Sep 26, 2024 |