Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178254 in the post.
3 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.1, 5.2 |
Created | Feb 23, 2023 |
---|---|
Updated | Feb 13, 2024 |