FLevelEditorViewportClient::InputAxis needs to be updated to use the device mapper and FInputDeviceID's instead of the old int 32 ControllerID. Looks like this was missed during the refactor to use FPlatformUserId/FInputDeviceID
n/a
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178279 in the post.
0 |
Component | UE - Gameplay - Input |
---|---|
Target Fix | 5.3 |
Fix Commit | 24870880 |
---|---|
Main Commit | 24872034 |
Created | Feb 23, 2023 |
---|---|
Resolved | Mar 31, 2023 |
Updated | May 5, 2023 |