Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled.
User's test project attached.
Reproducible in 4.9.1-2689999
1. Open the attached test project named 'OverlapTest'
2. PIE
3. Walk into the trigger sphere of the Pickup bp
Result:
BeginOverlap and EndOverlap will be triggered multiple times
Expected:
For BeginOverlap and EndOverlap to be triggered once like they are when Auto Weld and Physics Simulation is disabled
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.8.1, 4.9, 4.9.1 |
Target Fix | 4.12 |
Created | Jun 29, 2015 |
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Resolved | Nov 30, 2015 |
Updated | Apr 27, 2018 |