Coming from UDN https://udn.unrealengine.com/s/case/5004z00001mDBzzAAG/material-instance-asset-creation-workflows?fromCase=1
Either standalone MFI creation should work just like MaterialInstances, by allowing selecting the parent later on in the editor, or standalone creation should be completely removed, only allowing their creation out of an existing MaterialFunction parent.
Creating a MaterialFunctionInstance in the Content Browser without first selecting an existing MaterialFunction causes the editor to crash.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
Does media player's OpenFile method support dynamically opening a video file?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178954 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Target Fix | 5.3 |
Created | Mar 2, 2023 |
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Resolved | Apr 4, 2023 |
Updated | Apr 26, 2023 |