The editor crashes trying to find an event on the other level sequence when playing back the new one.
RESULT:{}
The editor crashes
`UObject::FindFunctionChecked'::`10'::<lambda_1>::operator()<FLogCategoryLogScriptCore,wchar_t [33],wchar_t const ,wchar_t const *>(const FLogCategoryLogScriptCore &,const wchar_t (&)[33],const wchar_t *const &,const wchar_t *const &) ScriptCore.cpp:1446 DispatchCheckVerify<void,`UObject::FindFunctionChecked'::`10'::<lambda_1>,FLogCategoryLogScriptCore,wchar_t [33],wchar_t const *,wchar_t const *>(<lambda_1> &&,const FLogCategoryLogScriptCore &,const wchar_t (&)[33],const wchar_t *const &,const wchar_t *const &) AssertionMacros.h:188 UObject::FindFunctionChecked(FName) ScriptCore.cpp:1446 UObject::execLocalVirtualFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:3197 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1223 UObject::ProcessInternal(UObject *,FFrame &,void *const) ScriptCore.cpp:1293 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6408 UObject::ProcessEvent(UFunction *,void *) ScriptCore.cpp:2129 UMovieSceneEventSystem::TriggerEvents(TArrayView<FMovieSceneEventTriggerData const ,int>,IMovieScenePlayer *) MovieSceneEventSystems.cpp:173 UMovieSceneEventSystem::TriggerAllEvents() MovieSceneEventSystems.cpp:120 TBaseUObjectMethodDelegateInstance<0,UMovieScenePostEvalEventSystem,void _cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() DelegateInstancesImpl.h:550 TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast<IBaseDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy>,TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> >() MulticastDelegateBase.h:204 FMovieSceneEntitySystemRunner::GameThread_EventTriggerPhase(UMovieSceneEntitySystemLinker *) MovieSceneEntitySystemRunner.cpp:988 FMovieSceneEntitySystemRunner::FlushNext(UMovieSceneEntitySystemLinker *) MovieSceneEntitySystemRunner.cpp:386 FMovieSceneEntitySystemRunner::FlushOutstanding(double,ERunnerFlushState) MovieSceneEntitySystemRunner.cpp:484 FMovieSceneEntitySystemRunner::Flush(double) MovieSceneEntitySystemRunner.cpp:421 UMovieSceneSequencePlayer::UpdateMovieSceneInstance(FMovieSceneEvaluationRange,Type,const UMovieSceneSequencePlayer::FMovieSceneUpdateArgs &) MovieSceneSequencePlayer.cpp:1227 ULevelSequencePlayer::UpdateMovieSceneInstance(FMovieSceneEvaluationRange,Type,const UMovieSceneSequencePlayer::FMovieSceneUpdateArgs &) LevelSequencePlayer.cpp:179 UMovieSceneSequencePlayer::UpdateMovieSceneInstance(FMovieSceneEvaluationRange,Type,bool) MovieSceneSequencePlayer.cpp:1188 UMovieSceneSequencePlayer::PlayInternal() MovieSceneSequencePlayer.cpp:289 UMovieSceneSequencePlayer::Play() MovieSceneSequencePlayer.cpp:194 UMovieSceneSequencePlayer::execPlay(UObject *,FFrame &,void *const) MovieSceneSequencePlayer.gen.cpp:843 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6408 UObject::CallFunction(FFrame &,void *const,UFunction *) ScriptCore.cpp:1126 UObject::execFinalFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:3190 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 UObject::ProcessContextOpcode(FFrame &,void *const,bool) ScriptCore.cpp:3071 UObject::execContext(UObject *,FFrame &,void *const) ScriptCore.cpp:3046 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1223 ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>(UObject *,UFunction *,FFrame &,void *const,void [Image Removed](UObject *, FFrame &, void *)) ScriptCore.cpp:1023 ProcessLocalFunction(UObject *,UFunction *,FFrame &,void *const) ScriptCore.cpp:1266 UObject::execLocalFinalFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:3204 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1223 UObject::ProcessInternal(UObject *,FFrame &,void *const) ScriptCore.cpp:1293 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6408 UObject::ProcessEvent(UFunction *,void *) ScriptCore.cpp:2129 AActor::ProcessEvent(UFunction *,void *) Actor.cpp:1055 TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>(void *) ScriptDelegates.h:289 TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>(void *) ScriptDelegates.h:570 FOnMovieSceneSequencePlayerEvent_DelegateWrapper(const TMulticastScriptDelegate<FWeakObjectPtr> &) MovieSceneSequencePlayer.gen.cpp:64 `UMovieSceneSequencePlayer::StopInternal'::`8'::<lambda_1>::operator()() MovieSceneSequencePlayer.cpp:448 TWeakBaseFunctorDelegateInstance<UMovieSceneSequencePlayer,void __cdecl(void),FDefaultDelegateUserPolicy,`UMovieSceneSequencePlayer::StopInternal'::`8'::<lambda_1> >::ExecuteIfSafe() DelegateInstancesImpl.h:839 TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() DelegateSignatureImpl.inl:651 FMovieSceneEntitySystemRunner::QueueFinalUpdateImpl(FInstanceHandle,TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> &&,bool) MovieSceneEntitySystemRunner.cpp:247 FMovieSceneEntitySystemRunner::QueueFinalUpdate(FInstanceHandle,TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> &&) MovieSceneEntitySystemRunner.cpp:206 UMovieSceneSequencePlayer::StopInternal(FFrameTime) MovieSceneSequencePlayer.cpp:463 UMovieSceneSequencePlayer::Stop() MovieSceneSequencePlayer.cpp:380 UMovieSceneSequencePlayer::execStop(UObject *,FFrame &,void *const) MovieSceneSequencePlayer.gen.cpp:800 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6408 UObject::CallFunction(FFrame &,void *const,UFunction *) ScriptCore.cpp:1126 UObject::execFinalFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:3190 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 UObject::ProcessContextOpcode(FFrame &,void *const,bool) ScriptCore.cpp:3071 UObject::execContext(UObject *,FFrame &,void *const) ScriptCore.cpp:3046 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1223 ProcessScriptFunction<void (cdecl)(UObject *,FFrame &,void *)>(UObject *,UFunction *,FFrame &,void *const,void [Image Removed](UObject *, FFrame &, void *)) ScriptCore.cpp:1023 ProcessLocalFunction(UObject *,UFunction *,FFrame &,void *const) ScriptCore.cpp:1266 UObject::execLocalFinalFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:3204 FFrame::Step(UObject *,void *const) ScriptCore.cpp:467 ProcessLocalScriptFunction(UObject *,FFrame &,void *const) ScriptCore.cpp:1223 UObject::ProcessInternal(UObject *,FFrame &,void *const) ScriptCore.cpp:1293 UFunction::Invoke(UObject *,FFrame &,void *const) Class.cpp:6408 UObject::ProcessEvent(UFunction *,void *) ScriptCore.cpp:2129 AActor::ProcessEvent(UFunction *,void *) Actor.cpp:1055 TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>(void *) ScriptDelegates.h:289 FInputActionHandlerDynamicSignature_DelegateWrapper(const TScriptDelegate<FWeakObjectPtr> &,FKey) InputComponent.gen.cpp:71 FInputActionHandlerDynamicSignature::Execute(FKey) InputComponent.h:127 FInputActionUnifiedDelegate::Execute(FKey) InputComponent.h:302 UPlayerInput::ProcessInputStack(const TArray<UInputComponent *,TSizedDefaultAllocator<32> > &,const float,const bool) PlayerInput.cpp:1435 UEnhancedPlayerInput::ProcessInputStack(const TArray<UInputComponent *,TSizedDefaultAllocator<32> > &,const float,const bool) EnhancedPlayerInput.cpp:321 APlayerController::ProcessPlayerInput(const float,const bool) PlayerController.cpp:2709 APlayerController::TickPlayerInput(const float,const bool) PlayerController.cpp:4989 APlayerController::PlayerTick(float) PlayerController.cpp:2311 APlayerController::TickActor(float,ELevelTick,FActorTickFunction &) PlayerController.cpp:5142 FActorTickFunction::ExecuteTick(float,ELevelTick,Type,const TRefCountPtr<FGraphEvent> &) Actor.cpp:212 FTickFunctionTask::DoTask(Type,const TRefCountPtr<FGraphEvent> &) TickTaskManager.cpp:275 TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,Type,bool) TaskGraphInterfaces.h:1326 FNamedTaskThread::ProcessTasksNamedThread(int,bool) TaskGraph.cpp:758 FNamedTaskThread::ProcessTasksUntilQuit(int) TaskGraph.cpp:648 FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(Type) TaskGraph.cpp:2069 FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(const TArray<TRefCountPtr<FGraphEvent>,TSizedInlineAllocator<4,32,TSizedDefaultAllocator<32> > > &,Type) TaskGraph.cpp:2123 FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) TickTaskManager.cpp:555 FTickTaskManager::RunTickGroup(ETickingGroup,bool) TickTaskManager.cpp:1582 UWorld::RunTickGroup(ETickingGroup,bool) LevelTick.cpp:770 UWorld::Tick(ELevelTick,float) LevelTick.cpp:1514 UEditorEngine::Tick(float,bool) EditorEngine.cpp:1903 UUnrealEdEngine::Tick(float,bool) UnrealEdEngine.cpp:516 FEngineLoop::Tick() LaunchEngineLoop.cpp:5795 EngineTick() Launch.cpp:61 GuardedMain(const wchar_t *) Launch.cpp:190 LaunchWindowsStartup(HINSTANCE_ *,HINSTANCE__ *,char *,int,const wchar_t *) LaunchWindows.cpp:233 WinMain(HINSTANCE__ *,HINSTANCE__ *,char *,int) LaunchWindows.cpp:284 [Inlined] invoke_main() 0x00007ff76c606c36 __scrt_common_main_seh() 0x00007ff76c606c15 <unknown> 0x00007ffa0b837614 <unknown> 0x00007ffa0c8426a1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179744 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Mar 9, 2023 |
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Resolved | Mar 14, 2023 |
Updated | Apr 29, 2023 |