EDIT: Initial investigation done, check comments.
If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using the "explicit" setting, the explicit setting will be removed if the user then makes changes to the original widget.
Expected: The CButtons would update with a button instead of an image in this case and would retain the navigation settings applied to the widget
Result: The Navigation settings are reset
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Created | Jun 30, 2015 |
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Resolved | Jul 24, 2015 |
Updated | Apr 27, 2018 |