Description

I went to move our SpeedTree test assets to a new location and after selecting checkout editor crashed

I've been unable to reproduce this crash, but looking on crash reporter several users have hit this with various descriptions

Steps to Reproduce

n/a

Callstack

<CALLSTACK START>
Signaler::DeleteOnIntr(void*) Address = 0x150cc4430 (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
Rpc::~Rpc() Address = 0x150c99409 (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
Client::~Client() Address = 0x150c78ccc (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
ClientApi::~ClientApi() Address = 0x150c7934c (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
FPerforceUpdateStatusWorker::Execute(FPerforceSourceControlCommand&) Address = 0x150de0710 (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
FPerforceSourceControlCommand::DoThreadedWork() Address = 0x150dcc490 (filename not found) [in UE4Editor-PerforceSourceControl.dylib]
FQueuedThread::Run() Address = 0x10af6a4b8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x10ae789bd (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10ae5e42c (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff83d1b268 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff83d1b1e5 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff83d1941d (filename not found) [in libsystem_pthread.dylib]
<CALLSTACK END>

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Won't Fix
ComponentTools
Affects Versions4.94.164.184.19
CreatedJul 1, 2015
ResolvedJul 25, 2016
UpdatedJul 14, 2021