Several ability tasks used to apply root motion sources on Characters have ordering problems between on-completion style events and ::EndTask / OnDestroy. UAbilityTask_ApplyRootMotionMoveToForce is a prime example.
In cases where project code/script wants to specify a movement mode during the task (via bSetNewMovementMode & NewMovementMode) and also manipulate the Character's movement mode after the task is complete, we have a timing conflict:
This pattern may also have propagated into internal Epic project code. It would be good to survey them.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181073 in the post.
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Component | UE - Gameplay - Gameplay Ability System |
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Target Fix | 5.6 |
Created | Mar 22, 2023 |
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Updated | Sep 30, 2024 |