This does not just work with BaseColor, you can affect any of the outputs by connecting
something to a disconnected CreateMaterialAttributes.
1. Download attached test project
2. Observe the two decals: one is affecting the normals only, the other also incorrectly
turns the surface black.
3. Open both material assets (Content/M_DecalWorks and Content/M_DecalBroken)
The only difference is a single connection that never makes it to the final output of the
material.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181210 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Mar 24, 2023 |
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Updated | Sep 5, 2024 |