Character tick event will continue to trigger even if Start with Tick Enable is set to false.
Workaround:
Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from triggering.
1. Open Blueprint Third Person template project
2. Open ThirdPerson Character blueprint
3. In Details, set "Start with Tick Enabled" set to false
4. Add Event Tick and wire into a Print string node
5. PIE
Result:
String is printed to the screen every tick
Expected:
Event tick is ignored when Start with Tick Enabled is false (until Tick is enabled)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Fix Commit | 2612886 |
---|
Created | Jul 2, 2015 |
---|---|
Resolved | Jul 7, 2015 |
Updated | Apr 27, 2018 |