See steps to repro.
Our key recomposition algorithms need to take into consideration the Transform Origin manipulations.
1. Make a new Level Sequence and place it in the world.
2. Enable 'Override Instance Data' and 'Transform Origin' to point at an actor that has a non-identity transform
3. Open the sequence from the actor and attempt to add some actors with transform tracks
Result: The key operations don't take into consideration transform origin
Expected: The key operations do take into consideration transform origin so that the actor remains in the same position
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181473 in the post.
0 |
Component | UE - Anim - Sequencer |
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Target Fix | 5.3 |
Created | Mar 28, 2023 |
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Resolved | Apr 6, 2023 |
Updated | Oct 3, 2024 |