Any calls to UGameplayCamerasSubsystem's blueprint-callable functions has the potential to crash the UE editor or a game project by using the wrong PlayerController or calling it at the wrong time.
From a licensee report, they were getting a Check crash under certain circumstances during level teardown (ending a PIE session), but it looks like this could occur more widely.
To consider:
Call various functions on the GameplayCameraSubsystem every tick in a BP, so as to trigger the null-check paths at the beginning/end of a PIE session.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181850 in the post.
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Component | UE - Anim - Sequencer |
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Target Fix | 5.3 |
Created | Mar 30, 2023 |
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Resolved | Apr 12, 2023 |
Updated | Apr 29, 2023 |