Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components.
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182156 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.3 |
Created | Apr 3, 2023 |
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Resolved | May 26, 2023 |
Updated | May 30, 2023 |