Node operations cause all of the collapsed nodes to be auto expanded. This is disruptive when working with complex hierarchies because you can't hide irrelevant components.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182163 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.6 |
Created | Apr 3, 2023 |
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Updated | Oct 1, 2024 |