Crash Report: [Link Removed]
*Crash Report attached
User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4editor will crash."
libobjc.A.dylib!<Unknown>
libobjc.A.dylib!(anonymous namespace)::AutoreleasePoolPage::pop()
CoreFoundation!<Unknown>
Foundation!Unknown()
UE4Editor-Core.dylib!FMacPlatformProcess::CreateProc()
UE4Editor-DesktopPlatform.dylib!FDesktopPlatformMac::OpenLauncher()
UE4Editor-UnrealEd.dylib!UEditorEngine::InitEditor()
UE4Editor-UnrealEd.dylib!UEditorEngine::Init()
UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Init()
UE4Editor!FEngineLoop::Init()
UE4Editor-UnrealEd.dylib!EditorInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.8 |
Target Fix | 4.9 |
Created | Jul 7, 2015 |
---|---|
Resolved | Jul 13, 2015 |
Updated | Apr 27, 2018 |