Users are not expected to be able to manipulate the project in this way. The overwriting of the include paths during project regeneration is not a supported workflow, so this will not be fixed.
Adding a new code class to a code project, or generating code files, will reset any Include Directories set in the Project Properties in Visual Studio.
RESULTS:
Include Directories is blank again.
EXPECTED:
Include Directories still contains the settings previously specified.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8.1, 4.9 |
Target Fix | 4.9 |
Created | Jul 7, 2015 |
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Resolved | Jul 10, 2015 |
Updated | Feb 5, 2017 |