OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision.
Test project available here:
[Link Removed]
Reproduced in 4.7.3, 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable-CL-2610743)
1. Download the test project from
2. PIE
3. Run the character into the large blue man (PortalSkelMesh)
Result:
BeginOverlap and EndOverlap are called multiple times while moving inside the BP Actor's collision
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18285 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.7.6, 4.8.1, 4.9, 4.14 |
Fix Commit | 2615798 |
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Created | Jul 7, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |