Licensee reports an issue with MeshDescription indexing when reversing a degenerate triangle.
Somehow arrange to have a mesh with a degenerate triangle where one of the vertex indices is repeated (this should never happen), instance it with a mirrored scale, and try to merge it with another static mesh.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183328 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Apr 14, 2023 |
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Updated | Feb 28, 2024 |