From UDN:
We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it.
If i set the character mesh collision settings to custom and change it so it ignores Physics Bodies then the issue goes away. This is what I would expect if both components were set to Collision Enabled but the character mesh has its collision set to No Physics Collision so it shouldn't interact at all as far as I am aware.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18347 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Created | Jul 8, 2015 |
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Resolved | Jul 9, 2015 |
Updated | Jun 23, 2018 |