Destructible meshes that bounce lose their momentum, causing them to hang awkwardly midair (see attached video). The issue does not appear to occur for low framerates, and would only repro during screen-capture once sub-stepping had been enabled.
RESULTS: Cube will bounce and fracture, then will freeze mid-air. Possessing the player and colliding with the mesh will cause it to fall apart.
EXPECTED: Fractured cube will continue to bounce after impact
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18399 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Jul 9, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |