This indicates that we're incorrectly reconstructing pins when the REINST classes are still around.
The root cause is actually due to a cyclic dependency with external actors when using World Partition. Adding actor literals to the level Blueprint will reference the Blueprint class of the actors. In turn, the external actors have a reference to the level.
When a level is loaded, we end up in a scenario where the level Blueprint is compiled prior to the call to ReplaceInstancesOfClass that repairs the BP classes to use the newly compiled UClass. Ideally, we should defer the level Blueprint's compilation.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184081 in the post.