There's actually two issues going on here:
1. The REINST references are incorrect, and due to [Link Removed].
2. Blueprint created components will always have different names between the instance and the archetype.
For point 2, the issue is that we append GEN_VARIABLE to the archetype component, but that's stripped from the instance that we serialize. This warning predates that change, and was likely never cleaned up. It can probably just be removed altogether.
Correction: it fails because the CDO doesn't have the component template. The BP class has it (specifically, the simple construction script). However, it would still need to check against the correct name even if it did query the SCS.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184084 in the post.
4 |
Component | UE - Gameplay - Components |
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Target Fix | 5.6 |
Fix Commit | 39003582 |
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Created | Apr 24, 2023 |
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Resolved | Jan 6, 2025 |
Updated | Jan 7, 2025 |