This seems be solved if asset is modify and saved again (Show in the video resource below )
[Link Removed]
UDN Thread:
1) Create a Blueprint Asset Comp_Foo based on ActorComponent in the Content Browser
2) Rename Comp_Foo to Comp_FooSecond
3) Use the Reference Viewer on Comp_FooSecond. You'll see a soft reference to ghost object (Object Redirector).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184326 in the post.
2 |
Component | UE - Gameplay - Components |
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Affects Versions | 5.1 |
Created | Apr 26, 2023 |
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Updated | Feb 13, 2024 |