Description

This seems be solved if asset is modify and saved again (Show in the video resource below )

[Link Removed]

 

UDN Thread:

https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-redirector-object-or-ghost-redirector-after-renaming-a-blueprint

Steps to Reproduce

1) Create a Blueprint Asset Comp_Foo based on ActorComponent in the Content Browser

2) Rename Comp_Foo to Comp_FooSecond

3) Use the Reference Viewer on Comp_FooSecond. You'll see a soft reference to ghost object (Object Redirector).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184326 in the post.

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Backlogged
ComponentUE - Gameplay - Components
Affects Versions5.1
CreatedApr 26, 2023
UpdatedFeb 13, 2024
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