From Licensee:
The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliagePartitioningUtils::Update` reassigns the instances to the foliage actors, it calls the function `UpdateLocationFromComponent` on the BaseInfo And when the method `AInstancedFoliageActor::MoveInstancesForMovedComponent` is called afterwards, the CurrentBaseInfo contains the new position of the actor and not the old one (So, the delta is null and the foliage instances are not moved).
When moving a base component causes instances to change from source IFA to target IFA, the instances of the target IFA may not have their positions updated.
To reproduce the bug, you have to
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184366 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Target Fix | 5.3 |
Fix Commit | 25316835 |
---|---|
Main Commit | 25321932 |
Created | Apr 26, 2023 |
---|---|
Resolved | May 3, 2023 |
Updated | May 4, 2023 |