When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window.
Does not reproduce in the following:
//UE5/Release-5.1 CL 2390901
//UE5/Release-5.0 CL 20979098
1. Open blank UE5.2 Preview 2 project with third person template
2. Create a blank IK rig in content browser (Animation > IK Rig > IK Rig)
3. Open newly created IK Rig.
Result:
Window to select Skeletal mesh does not appear when editing newly created IK rig
Expected:
Window to select Skeletal mesh appears when editing a new IK rig.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184409 in the post.
0 |
Component | UE - Anim - Rigging - Retargeting |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Apr 26, 2023 |
---|---|
Resolved | May 2, 2023 |
Updated | Jun 2, 2023 |