Description

Repro Rate 10/10

Issue is a Regression as it doesn't occur in 5.1

Parked Cars, Traffic, and Crowds spawn in as expected when launching the project in Game Mode or a Packaged Build

Going into the Game Settings and adjusting the Percentages for Crowds and Traffic didn't make any changes

Steps to Reproduce
  1. Sync and Open the CitySample project in the Unreal Editor
  2. Open the Big_City_LVL level from within the Content Browser
  3. PIE
  4. While in PIE walk around the City

Expected Results: While in PIE there are Parked Cars that the player can drive, Traffic driving through the streets, and Crowds of people walking around

Actual Results: Parked Cars, Traffic, and Crowds do not spawn in the level

Callstack
LogMassTraffic: Warning: Only 36 valid spawn locations were found for vehTruck_vehicle08_Trailer01_TrafficVehicleAgentConfig vehicles - 489 were requested.
LogMassTraffic: Warning: Only 2 valid spawn locations were found for vehTruck_vehicle08_TrafficVehicleAgentConfig vehicles - 4 were requested.
LogGameplayTags: Warning: Error parsing FGameplayTagQuery!
LogMassTraffic: Warning: Only 153 valid spawn locations were found for vehTruck_vehicle08_Trailer01_TrafficVehicleAgentConfig vehicles - 367 were requested.
LogGameplayTags: Warning: Error parsing FGameplayTagQuery!
LogMassTraffic: Warning: Only 218 valid spawn locations were found for vehTruck_vehicle08_Trailer01_TrafficVehicleAgentConfig vehicles - 244 were requested.
LogMassTraffic: Error: No valid spawn locations were found for vehTruck_vehicle08_TrafficVehicleAgentConfig vehicles. Check VehicleTypeSpacings[3] to make sure lane filter etc is correct.
LogMassRepresentation: Error: No associated meshes for this intanced static mesh type
Community References

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Fixed
ComponentUE - AI - Mass
Affects Versions5.2
Target Fix5.2.1
Fix Commit25707473
Main Commit25708320
Release Commit25707473
CreatedMay 1, 2023
ResolvedMay 31, 2023
UpdatedJun 2, 2023