In the Destructible Editor, the Enable Impact Damage flag does not seem to work. With it disabled, the destructible will still fracture when it collides with another object. Other impact settings, such as Impact Damage or Resistance, will have an effect however.
This was tested with shooting the destructible, dropping it, and swinging another mesh into it.
RESULT:
Mesh will fracture on impact.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18563 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Jul 13, 2015 |
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Resolved | Sep 19, 2017 |
Updated | Apr 27, 2018 |