The workaround is to multiply your grass weight input by a Landscape Visibility Mask node in your material.
Grass output in materials draws over masked locations, such as landscape visibility holes.
1. Open Editor (QAGame)
2. Create new Landscape
3. Create new material
4. Create material in attached image
5. Assign any grass type to landscape grass output
6. Assign landscape material to landscape and hole material in landscape's details pane
7. In paint mode, assign weight blended layers
8. paint some of each layer until foliage appears on landscape
9. Switch to sculpt mode>visiblity
10. paint a hole under the foliage
Results:
Hole is painted, foliage appears to remain in place over hole material
Expected:
Hole is painted, foliage disappears from over the masked area.
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.8.2, 4.9 |
Created | Jul 14, 2015 |
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Resolved | Feb 23, 2021 |
Updated | May 6, 2021 |